If you wanted to use "Real-Time Linux" for your audio gear, your industrial welding laser, or your Mars rover, you have had that option for a long time (presuming you didn't want to use QNX or other alternatives). Universities started making their own real-time kernels in the late 1990s. A patch set, PREEMPT_RT, has existed since at least 2005. And some aspects of the real-time work, like NO_HZ, were long ago moved into the mainline kernel, enabling its use in data centers, cloud computing, or anything with a lot of CPUs.
But officialness still matters, and in the 6.12 kernel, PREEMPT_RT will likely be merged into the mainline. As noted by Steven Vaughan-Nichols at ZDNet, the final sign-off by Linus Torvalds occurred while he was attending Open Source Summit Europe. Torvalds wrote the original code for printk, a debugging tool that can pinpoint exact moments where a process crashes, but also introduces latency that runs counter to real-time computing. The Phoronix blog has tracked the progress of PREEMPT_RT into the kernel, along with the printk changes that allowed for threaded/atomic console support crucial to real-time mainlining.
What does this mean for desktop Linux? Not much. Beyond high-end audio production or replication (and even that is debatable), a real-time kernel won't likely make windows snappier or programs zippier. But the guaranteed execution and worst-case latency timings a real-time Linux provides are quite useful to, say, the systems that monitor car brakes, guide CNC machines, and regulate fiendishly complex multi-CPU systems. Having PREEMPT-RT in the mainline kernel makes it easier to maintain a real-time system, rather than tend to out-of-tree patches.
saturata wrote
As already stated, that'll have not much impact to an average user but for me, working with video analysis and interpretation in real-time it will definitely make sense. All the headache with self-compiling preempt_rt into current kernels will be over (I hope so) but we will have to wait for wider feedback from RT community. Thank you very much to the devs.