Historically, claims of ownership to in-game creations or user-generated creations (IGCs or UGCs) have been rendered moot by “take it or leave it” end-user license agreements—the dreaded EULAs that nobody reads. Generally, this means players surrender any ownership of their creations by switching on the game. (Minecraft is a rare exception here. Its EULA has long afforded players ownership of their IGCs, with relatively few community freakouts.)
AI adds new complexities. Laws in both the US and the UK stipulate that, when it comes to copyright, only humans can claim authorship. So for a game like AI Dungeon, where the platform allows a player to, essentially, “write” a narrative with the help of a chatbot, claims of ownership can get murky: Who owns the output? The company that developed the AI, or the user?
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